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Gruber Weighs In on New App Store Review Guidelines

John Gruber of Daring Fireball has posted some of the finer details from today’s updated App Store License Agreement and New Review Guidelines.

Right off the bat, Gruber mentions that the PDF documents are only available to registered developers, which, when you’re talking about Apple, is kin to poking a bear in the face with a stick. They are a company that takes their confidentiality seriously. In his commentary of the documents, Gruber breaks down the License Agreement and puts it into terms that we common folk can understand. This is great news for humble iOS app end-users that want to understand how the apps they know and love were developed and eventually accepted into the iTunes App Store.

Amidst the quagmire of legal jargon and tech-talk that Gruber wades through is Apple’s revised App Store Review Guidelines. The company writes, “We have over 250,000 apps in the App Store. We don’t need any more Fart apps.” Yes! Gruber also points out that in one section of the Agreement, Apple has spelled out the penalities developers could face for trying to put one over on the purchasing public:

“Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program […]”

In addition, and this one is very important, Apple states in no uncertain terms that “any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected.” This, we’re sure you’ll agree, is great news.

If you’ve got the time today, Daring Fireball’s insight into Apple’s inner workings, as per usual, is worth taking the time to read over. We suggest you do so quickly, however.



Rumor: Google Planning Music Store Of Their Own?


(Image courtesy of thegadgetguycolumn)

Perhaps it’s a bit of a case of “iTunes 10 Envy”?  Hot off the release of the new version of iTunes, a new rumor out today is that Google is working on negotiating with music labels to try and secure licensing for a music download store as well as a “digital song locker.”

Google Vice President of Engineering Andy Rubin, the guy behind Android mobile OS, has been holding meetings with label honchos to try and sell an in-development online music store, according to Reuters.  The hope is that Google can launch the service by Christmas say sources.

Execs are said to be pretty keen on Google trying to compete with iTunes.  The report says that while the labels are “grateful” about what Apple has done for digital music sales,  the labels are also worried about Apple’s increased share.  Currently, the iTunes Music Store makes up 70 percent of all digital music sales here in the U.S.

“Finally here’s an entity with the reach, resources and wherewithal to take on iTunes as a formidable competitor by tying it into search and Android mobile platform,” according to one label exec.  “What you’ll have is a very powerful player in the market that’s good for the music business.”

According to another exec, “we’re cautiously optimistic because Google has great scale and reach but doesn’t have a track record in selling stuff.”

What do you think readers?  Would a little competition between Google and Apple be good for the music industry?  Or not so much?  Feel free to leave comments below!

via AppleInsider

Follow this article’s author, Matthew Tilmann on Twitter



App Store Milestone Reached: 250,000 Available


Expect Apple CEO Steve Jobs to make mention of something else in addition to the impending iPod refresh on Wednesday.  Apple hit 250,000 apps available within the App Store over the weekend.  The number continues to grow as well.

Last Saturday, 148Apps had noted that 252,227 apps were currently available for the taking for the iPad and iPhone/iPod touch.

How does that compare to other app offerings out there?  Well, unofficial numbers show that there are currently over 100,000 apps within the Android Store, and a wee bit smaller 9,000 within RIM’s BlackBerry App World.

Other notes of interest that 148Apps discovered, was that apps typically wait about a week before they go live.  Also, the average price that one shells out of an app is about US.67.  Finally, the majority of apps are book apps (don’t mix it up with iBooks), with games closely tagging behind.

via TUAW

Follow this article’s author, Matthew Tilmann on Twitter