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iPad Gaming Coming to a TV Near You

There’s a whole lotta ruckus surrounding the fabulous iPad/iPhone game The Incident of late. With the recent release of the of Version 1.2 of the The Incident, The game’s developer Matt Comi gave giddy players the ability to control all of the action on their iPad screen by using their iPhone or iPod touch. If that wasn’t enough awesome sauce for you, then you’ll be thrilled to hear about the second generous helping he has planned: With the release of Version 1.3 of the application, gamers will be able to get their pew-pew fix on an even larger scale as the incident will be playable on TVs and monitors via a direct iPad connection.

Yeah, we’re kinda excited.

While Comi doesn’t reveal exactly how he’s managed to get his game up and running on an HDTV at the same time as he controls it with another iOS device, it all bodes well for the future of iOS gaming. With so much talk of late surrounding whether or not the latest iteration of Apple TV could act as another portal to the constantly growing world of iOS applications in conjunction with what we’re seeing from The Incident, it may only be a matter of time before we see any number of popular applications make the jump from our iOS powered devices to the big screens of living rooms everywhere.

Hey Nintendo: Remember back when you mentioned that Apple was the “enemy of the future“? Yeah, Cupertino’s coming for you. Big time.

 

Follow this article’s author, Seamus Bellamy on Twitter


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Apple Attempts To Patent Interactive Gaming on Smartphones

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(Image courtesy of iphone.co.za)

It appears our favorite “patent happy” company may be at it again.  The latest has Apple having filed a patent application in April 2009, for “interactive gaming with co-located, networked direction and location aware devices.”  Could this be the cause of the mysterious data center in North Carolina?

The patent filing is for a broad “interactive game environment” that lends support to “two or more co-located, networked, direction and location aware interactive game devices.”  Through the mentioned system, users would be able to have devices that would be able to measure position, orientation, as well as time. 

Some of the features are:

-A common geographic reference frame.  Cartesian coordinates would be an example for starters, then UTM, which would be supported by GPS, for describing one’s position in the world.
-Devices could communicate position, orientation and time to devices of other players.
-The device would then be able to use information for plotting positions, directions and even the rates of travel of other users.

The first claim of the patent entails:

A computer-implemented method performed by a first interactive game device operating in a real world, interactive game environment with a second interactive game device, comprising: receiving state information from the second interactive game device, the state information associated with a reference frame defining a virtual interactive game environment; and determining an interaction between the first interactive game device and the second interactive game device in the real world, interactive game environment using the state information.

Apple had brought up the example of laser tag as such a game that could use “the relative positions and orientations shared between the interactive game devices to provide an enriched interactive gaming experience.”

What do you think readers?  Does the potential patent sound like a possible winner?  Feel free to leave your thoughts below!

via BNET

Follow this article’s author, Matthew Tilmann on Twitter

 

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