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Adobe Testing Flash Player Optimized For MacBook Air

thatadobeguy

(Image courtesy of Endgadget)

We all know about the ongoing scuffaw between Apple and Adobe in regard to the effects of Flash Player in web browsing.  But today, Adobe’s CEO interestingly revealed that Adobe has a version of Flash Player in the works that’s actually being geared for the new MacBook Air.

A recent review of the MacBook Air from Ars Technica had made the note that the device’s battery takes a bit of a shellacking when one browses the Web with Flash Player installed on it.  This led Adobe Chief Technology Officer Kevin Lynch to come to the conclusion that it takes more power to display Flash content than it actually does not to display it, and also claimed that HTML5 content along similar lines would use just as much or more power.

That said, Adobe CEO Shantanu Narayen made the note yesterday that in order to conserve battery, the key is hardware acceleration, and that Adobe has a version of Flash player in the works for the MacBook Air.

“When we have access to hardware acceleration, we’ve proven that Flash has equal or better performance on every platform.” 

Back in mid-August, Adobe had released an updated version of Flash Player 10.1 to bring hardware acceleration to a variety of Mac models.

via MacRumors

Follow this article’s author, Matthew Tilmann on Twitter

 

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Hey, Adobe: Mac OS X 10.6.5 Update is 42 Percent Fixes for Flash

Mac users were treated to a final release of Mac OS X 10.6.5 this week, which addressed a number of issues including the squashing of more than 130 bugs. But did you realize that almost half of those bugs were caused by Adobe Flash?

9to5Mac is reporting that Apple’s latest Mac OS X 10.6.5 released on this week took on a number of issues related to image-processing operations, graphics performance, printing quirks and more, including more than 130 bug fixes — 42 percent of which are related to Adobe Flash.

Sure, we all like to bag on Adobe’s Flash technology, which Apple CEO Steve Jobs has famously excluded from iOS — but the fact remains that there’s a growing anti-Flash sentiment brewing as more and more web developers embrace the iOS-friendly (and open-source) HTML5, particularly for online video.

“There’s an anti-Flash backlash beginning, and it isn’t about Apple, it isn’t about Adobe (ADBE), it isn’t about HTML5, it isn’t about anything but buggy software, lousy performance and broken promises,” 9to5Mac notes.

TechCrunch also jumped into the fray
: “So you’ll forgive me if when Kevin Lynch announces all these great-sounding things about Flash that are just around the corner, I’m highly skeptical. How long have we been promised Flash on mobile devices? 5 years? It’s still not where it needs to be. Hell, it’s not where it needs to be on the desktop.”

What it all appears to come down to is that everyone loves the idea of Flash — just not Flash itself. Is anyone at Adobe listening to these concerns?

MacBook Air Battery Life Drops Two Hours with Adobe Flash in Use

MacBook Air

Is it possible that Apple knew what it was doing when it excluded Adobe Flash from being preinstalled in the latest MacBook Air models? A new report claims that the controversial Flash technology can kill battery life on the slim new laptops by as much as two hours.

AppleInsider is reporting that leaving Adobe Flash off of your new MacBook Air can extend the battery life by as much as two hours. According to Ars Technica, one of the new models can happily surf the web via Safari for a full six hours without Adobe Flash installed — but once the same sites are visited with Flash active, the battery life drops by a full third, to only four hours.

“Flash-based ads kept the CPU running far more than seemed necessary,” wrote Chris Foreman after conducting the tests for Ars Technica. AppleInsider notes that without Flash installed, websites generally display static ads where the Flash content should be, “erasing the need for constant processing power demanded by the Flash plug-in’s rendering engine.”

The results likely come as no surprise to Apple CEO Steve Jobs, who has remained adamant about keeping Adobe Flash technology off of the company’s iOS devices, citing security issues as well as performance and most importantly, battery life.

Apple wasn’t the first to unbundle Adobe Flash from their computers — Microsoft made that move with the launch of Windows Vista in 2007, although AppleInsider notes this “was likely due to the company’s efforts to push its rival Silverlight plug-in.”

As a result, the audience for Flash-based content has dwindled, a particularly disturbing trend for publisher Adobe since Apple is selling far more iOS devices than they are Macs. Currently, the only way to play Flash content on an iOS device is through a third-party app such as Skyfire, which uses its own servers to convert Flash on the fly to HTML5 using Mobile Safari — but that method precludes interactive uses for Flash such as games.

Follow this article’s author, J.R. Bookwalter on Twitter

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Adobe Releases 64-bit Flash Beta

image & character via DC Comics

What a mad treasure trove of riches Adobe’s corporate blog has been of late! In the past few days, they’ve waxed over their return to the iPhone application development arena, announced an HTML 5 plug-in for Illustrator and now this: A 64-bit beta version of their love-it-or-hate-it Flash Player! What could be better? According to Adobe the new player, which Adobe has called “Flash Player Square,” is available for just about every operating system under the sun, including OS X.

No doubt you’ll recall that Flash on the whole is not looked at too favorably by some folks at Apple. Much of this comes from the issues Flash has traditionally caused on Macs due to the resource hungry nature of the software. While Adobe’s statement laud’s the 64-bit version of their software for its usebility, it’s worth mentioning that as it is still in beta, Flash Player Square could melt both your computer’s processor and your face. In a bit of doubletalk, Adobe themselves have admitted that “…these new versions are fully functional, so all content should be compatible. We’ve found ‘Square’ to be stable and ready for broad testing, but keep in mind this a sneak peak and not everything will be fully baked.”

That’s fancy corporate language for “we think it should work for you, but we could be wrong.” Feeling adventurous? You can download your own copy of the Flash Player Square beta here.

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Flash comes to the iPhone …sort of!

It had to happen: a developer has figured out a way to see Flash videos and games on the iPhone and iPad, well – sort of.
Boston developer Lida Tang, 32, has worked his way into the Apple App Store with Cloud Browse, a program that lets you go to websites that feature flash video and games, includinge CBS.com, comedycentral.com and Nickelodeon.com, despite Apple’s aversion to Flash. Tang came up with a workaround that obviously even Apple could approve of.
You can watch Flash, but it isn’t actually on your iPhone. It’s on another computer.
Here’s how it works: you download the free Cloud Browse App and install it. Then you direct the App to the website of your choice. Here’s where the interesting part comes in: the site is called up on another computer, which streams it back to your iPhone.
The App works for the iPhone, iPod Touch and iPad, but is optimized for the small screen of the iPhone and iPod. In our tests, the quality was decent on the iPhone, but pretty grainy and hard to watch on the much larger iPad. (An iPad optimized App is in the works.)
The app is free, has been out for a few weeks, and so far has picked up 150,000 downloads, says Tang. He plans on bringing out a paid App at $9.99 monthly.  Download here
There’s a big difference between free and paid. Free users only get to stay connected for about 10-15 minutes, and the video frame rate is slow. Tang says paid users will get unlimited access, and faster video.
Tang says he began working on the App a year ago, motivated by “wanting to escape the confine of the mobile device. There’s a lot more power in the cloud.”
The app had already been approved by Apple by the time Apple CEO Steve Jobs penned his “Thoughts on Flash,” on the Apple website, which ended any realistic hope of seeing Flash on the iPhone or iPad. Jobs says Flash is a battery drainer and resource hog.
The Cloud Browse App works just about anywhere on the Web — except for video site Hulu, which is co-owned by Fox, NBC and ABC. “Hulu is very aggressive about blocking access,” says Tang.
Source: usatoday

Adobe fears business loss due to iPhone/iPad

It’s a well known fact that Apple and Adobe do not get on with each other, probably due to the fact that the introduction of Flash support for the iPhone/iPod/iPad will severely effect sales of games within the App Store (we all know plenty of websites which offer free flash games).

A recent report filed by Adobe mentions that the restrictions placed on the company states that it’s making it increasingly difficult for Adobe to survive, since customers are persuaded to use alternative technologies (HTML5?).

Mac Rumours mention that the filing comes just one day After the release of the iPhone OS 4.0 developer preview, which has a modified licensing agreement that prohibits the use of Adobe Flash Professional CS5 features (which allows Flash developers to export flash content to native iPhone format.